Thursday, February 20, 2014

Pac-Man (1982 video game)



In 1982, Atari Inc. free a port of Namco's hit arcade game Pac-Man for its Atari 2600 computer game console. just like the original arcade version, the player controls the titular character with a joystick. the item is to traverse a maze, intense all the wafers among whereas avoiding four ghosts.

The game was programmed by Tod literary critic, UN agency was given a really restricted time-frame by Atari to finish the project. The technical variations between the Atari 2600 console and also the original's arcade hardware—particularly the quantity of obtainable memory—presented many challenges to literary critic. Given the recognition of the property, Atari created around twelve million units (which was quite the calculable variety of Atari 2600 consoles oversubscribed at the time), anticipating a high variety of sales.

While the port is that the best commerce Atari 2600 game of all time, commerce associate calculable seven million copies, and was the popular home computer game of all time once it absolutely was free, critics targeted on the gameplay and audio-visual variations from the arcade version. Initially, the port boosted the computer game industry's presence in retail. it absolutely was followed by Atari 2600 ports of Pac-Man's arcade sequels.

Gameplay
Pac-Man could be a version of the initial arcade game, that Namco free in 1980, and options similar gameplay.

The maze includes a landscape orientation. The warp tunnel is found at the highest and bottom as opposition the edges. The screen consists of 126 dashes (called wafers). The ghost box is sq. with the door on the proper aspect. The four ghosts begin within the box one on high of the opposite. the purpose values of things ar a lot of lower. The prize at rock bottom of the ghost box could be a sq. known as a nourishment price one hundred points. It behaves sort of a regular fruit. However, if Pac-Man loses a life once the nourishment is shown, the nourishment might not be essentially lost.

The player uses a joystick to navigate the spherical, yellow titular character, that starts every game at the middle of a maze. The goal is to eat wafers scattered throughout the maze by moving Pac-Man over them whereas avoiding four ghosts (enemies). anytime Pac-Man comes into contact with a ghost, he dies, losing a life and reappearing at the middle of the maze. once Pac-Man runs out of lives, the sport ends. the sport starts with four lives and a bonus life is attained at every cleared maze.

The ghosts ar avoided once they ar white. the ability pills briefly create the character strong to the ghosts, and create a particular effect. throughout this point, the ghosts flip a blue color and Pac-Man will eat the ghosts for added points, when that the ghosts come to the middle box as eyes and respawn. once the eyes reach the box, they keep there till the ability pill elapses. when the ability pill elapses, the eyes respawn and also the ghosts exit the box. If another power pill is devoured once there ar eyes within the box, the eyes keep within the box till that pill elapses. Before the ability pill elapses, the effect stops and also the ghosts (and any eyes if ghosts ar eaten) flip pink.

The ghosts ar famed to flicker and have closed and animated eyes compared to the arcade version wherever the direction of the eyes confirm the direction of the ghost's travel. A ghost in "eyes" when being devoured blue is shown as 2 squares that seem like eyes. The four ghosts ar divided into 2 trys with one try slightly quicker than the opposite pair. it's attainable 2 ghosts will overlap one another and seem together ghost on the screen.

The game has eight variations providing 2 totally different beginning speeds for Pac-Man and 4 different beginning speeds for the ghosts. The ghosts get slightly quicker every later spherical, however Pac-Man stays at constant speed. The A-B problem switch is used: within the a foothold, the ability pills' effects don't last as long.

Development
In the late Nineteen Seventies, Atari nonheritable the rights to supply home versions of Namco's arcade games. when Pac-Man proved  to be a hit within the u.  s., Atari determined to supply a port for its Atari 2600 console. the corporate believed the conversion would be easy as a result of the arcade's success was attributed to the gameplay instead of spectacular visuals. Development took around four months; the method started in might 1981 and finished in Sept. At the time, Atari projected ten million consoles were still actively utilized by computer game enthusiasts. Atari determined to supply twelve million game cartridges, anticipating each Atari 2600 owner would purchase the sport, whereas 2 million new customers would purchase the system to play it; management foreseen sales would reach a minimum of US$500 million.

Programming was handled by Tod literary critic. the sport uses a 4KB read-only memory cartridge, chosen for its lower producing prices compared to 8KB cartridges, that had simply become accessible at the time. when Atari nonheritable the rights to supply the sport, literary critic began work on a epitome version. the corporate needed to unharness the epitome to take advantage of the 1981 season. Development was hindered by the technical variations between the initial Pac-Man's hardware which of the Atari 2600. The original's arcade boards keep fourfold the maximum amount memory (ROM) additionally to 2KB of each video and general random-access memory (RAM). The memory varieties ar wont to store and switch between graphical sprites. in contrast, the Atari 2600 had solely 128B (1/16 of the arcade board) of general RAM and none dedicated to video. additionally, the Zilog Z80 computer hardware microchip utilized by the Namco Pac-Man arcade system was 3 times quicker than the MOS 6507 computer hardware utilized by the Atari 2600.

With restricted memory, literary critic simplified the form of the maze with block corners as opposition rounded ones and a less labyrinthine pattern of corridors. The round, white pellets within the original were modified to rectangular, brown ones on the Atari 2600. this alteration was to consolidate resources by mistreatment constant faery wont to produce the walls. to realize the visual impact of wafers disappearing when Pac-Man chuck them, the console redraws the complete maze and wafers, excluding people who had been devoured. To accommodate technical limitations the sprites were animated otherwise. The Pac-Man character faery yet because the maze and wafers sprites ar drawn each frame, whereas the four ghosts ar drawn at intervals. The four completely different ghosts move displaying on the screen and just one ghost is gift at any given time, that creates a aflicker impact. This impact takes advantage of the slow light fade of CRT monitors and also the idea of persistence of vision, leading to the image showing on screen longer than once each four frames.

After seeing the sport, Coin Division promoting manager Frank Ballouz enlightened Ray Kassar, Atari's president and CEO, that he felt enthusiasts wouldn't wish to play it. His opinion, however, was fired. the corporate ran newspaper ads and promoted the merchandise in catalogs, describing it as differing "slightly from the original". to assist sales, Atari promoted and guarded its exclusive licensing of Pac-Man. It took legal proceeding against corporations that free clones like Pac-Man. Atari sued Philips for its 1981 Magnavox Odyssey² game Munchkin and obtained a preliminary injunction against the corporate to stop the sale of Munchkin cartridges, however did not stop alternative games, like On-Line Systems' Jawbreaker and Gobbler. many retailers aided Atari with the discharge of the sport. J. C. Penney was the primary distributor to launch a nationwide ad blitz on tv for a software package title. continued a long-standing relationship between it and Sears, Atari conjointly created Pac-Man cartridges below the department store's label.

Reception
Anticipation for the sport was high. Atari declared in 1981 that it had preorders for "three or four million" copies of the Atari 2600 version. Emma Goldman Sachs analyst Richard Simon foreseen the sale of nine million units throughout 1982, which might yield a profit of $200 million. Pac-Man met with initial industrial success, commerce seven million copies and eventually turning into the popular Atari 2600 title; literary critic reportedly received $0.10 in royalties per copy. quite one thousand thousand of these cartridges had been shipped in but one month, helped by Atari's $1.5 million substance campaign. but, purchases presently slowed and, by summer 1982, unsold copies were still in massive quantities. several patrons came back the games for refunds, and Atari was left with five million excess copies additionally to the returns. By 2004, the cartridges were still quite common among collectors and enthusiasts—though the Sears versions were rarer—and priced at low amounts.

File:Pac-Man Atari 2600 footage
Pac-Man should eat the wafers whereas avoiding the ghosts. The ghosts move showing on the screen, making a flicker impact that was wide criticized.
Critics negatively compared the port to its original arcade type, panning the audio-visuals and gameplay. In 1983, artistic Computing Video & Arcade Games reviewer Danny bandleader commented that the sport fails as a reproduction of its arcade type. Conversely, he declared that such criticism was unfair as a result of the hardware couldn't properly emulate the arcade game. bandleader any same that the port could be a difficult maze game in its title, and it might are a hit if fans had not expected to play a game nearer to the initial. That year Phil Wiswell of Video Games criticized the game's poor graphics, mockingly concerning it as "Flickerman", whereas Softline questioned why Atari opposed Pac-Man clones once the 2600 version was "less like Midway's original than any of the pack of imitators". In 1998, Next Generation magazine editors known as it the "worst coin-op conversion of all time", and attributed the mass discontent to its poor quality.  In 2006, IGN's Craig Harris echoed similar statements and listed it because the worst arcade conversion, citing poor audio-visuals that didn't tally the initial. Another IGN editor, Matthew Buchanan, delineated  it as a "disastrous port", citing the colour theme and aflicker ghosts. Skyler Miller of AllGame same that though the sport was solely a passing similitude to the initial, it absolutely was charming despite its several variations and faults.

Ed Logg, a former lead designer at Atari, thought of the event a hurried, "lousy" effort. literary critic didn't ask for forgiveness over his half in Pac-Man's port and felt he created the simplest choices he may at the time. However, literary critic declared that he would have done things otherwise with a bigger capability read-only memory. computer game trade researchers Nick Earl of Leicester and Ian Bogost attribute the poor reception to the technical variations between the 1977 Atari 2600 console and also the 1980 arcade hardware utilized in Pac-Man cupboards. They any declared that the conversion could be a lesson in maintaining the social and cultural context of the initial supply. Earl of Leicester and Bogost commented that players were defeated with the aflicker visual impact, that created the ghosts tough to trace and tired the players' eyes. the 2 any same that the impact diminishes the ghosts' personalities gift within the arcade version. Chris Kohler of Wired commented that the sport was poorly received upon its unharness and in up to date times as a result of the poor quality. However, he any delineated  the sport as a powerful technical action given its console's limitations.

Impact and legacy
Initially, the thrill generated by Pac-Man's home unharness prompted retail stores to expand their inventory to sell video games. Drugstores began stocking computer game cartridges, and toy retailers vied for brand new releases. Kmart and J. C. Penney competed against Sears to become the most important trafficker of video games. The game's unharness conjointly semiconductor diode to a rise in sales of the Atari 2600 console.

In retrospect, however, critics usually cite Atari's Pac-Man as a significant think about the drop of client confidence within the company, that semiconductor diode to the North yankee computer game crash of 1983. Bill Loguidice and Matt Barton of Gamasutra declared that the game's poor quality broken the company's name. Buchanan commented that it defeated countless fans and diminished confidence in Atari's games. Former Next Generation editor-in-chief Neil West attributes his old skepticism of Atari's quality to the frustration he had from shopping for the sport as a toddler. line the sport the highest computer game disaster, Buchanan credits Pac-Man as an element to the downfall of Atari and also the trade within the Nineteen Eighties. Author Steven Kent conjointly attributes the sport, at the side of Atari's E.T. the Extra-Terrestrial, to severely damaging the company's name and profitableness. Earl of Leicester and Bogost declared that the game's negative reception seeded mistrust in retailers, that was bolstered by later factors that culminated within the crash.

Poor essential reception created this game one in every of many choices that semiconductor diode to Atari's report of a $536 million loss in 1983 and also the division and sale of the company's client Division in 1984. On Gregorian calendar month seven, 1982, Kassar proclaimed that Atari's revenue forecasts for 1982 were cut from a fifty p.c increase over 1981 to a fifteen p.c increase. in real time following the announcement, Warner Communications' stock price born by around thirty five percent—from $54 to $35—amounting to a loss of $1.3 billion within the company's market valuation. Atari tried to regain its market share by licensing fashionable arcade games for its consoles. The revenue from commerce these console games didn't reverse Atari's decline and also the company went any into debt. In 1983, the corporate small its personnel by thirty p.c and lost $356 million.

In late 1982, Atari ported Pac-Man to its new console, the Atari 5200. This version was a a lot of correct conversion of the initial arcade game and was a launch title for the console, at the side of eleven alternative games. The port was conjointly followed by conversions of Pac-Man's arcade sequels, Ms. Pac-Man and boy. Pac-Man, for the Atari 2600. each were higher received than Atari's initial Pac-Man title. Ms. Pac-Man, for instance, options a bigger read-only memory cartridge and self-addressed several critics' complaints of Pac-Man.

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